Avowed Beginner Guide 2026 — Starting Tips I Wish I Knew Before Playing

2026-06-10·Getting Started

I picked up Avowed on Game Pass in late February 2025, thinking I'd breeze through it because I'd played Skyrim and The Outer Worlds to death. I was wrong. The Living Lands do not care about your RPG resume.

Here's what I learned the hard way.

Don't Spread Your Attribute Points Thin

Avowed doesn't lock you into a class. That sounds freeing, but it's also a trap for new players. The skill trees cover four branches: Fighter, Ranger, Wizard, and Godlike. You can mix and match freely, and the game even lets you hot-swap between two weapon loadouts mid-combat.

The thing is, jack-of-all-trades builds feel terrible by the time you reach Emerald Stair. I tried running a sword-and-spell hybrid early on and kept running out of stamina while enemies slapped me around. Restarted with a focused Ranger build prioritizing Dexterity and Perception - night and day difference.

Pick one damage stat and commit. You can respec later, but it costs a decent chunk of gold, and Obsidian didn't make respeccing free like some recent RPGs.

Companions Are Not Just Extra DPS

You can bring up to two companions, and they're not just AI meat shields. Each one has a personal questline tied to faction allegiances, and your dialogue choices affect whether they stick around or bail on you.

Kai, the first companion you meet, has abilities that make early encounters way more manageable. His taunt ability gives you room to reposition. I ignored companion abilities for my first 10 hours - don't do that. The companion skill wheel is worth opening before every major fight.

One thing I noticed: companions comment on your faction choices in real time. If you're cozying up to a group they hate, they'll let you know. Pay attention to that. It's not just flavor text.

Treasure Maps Are Worth the Detour

Scattered across every zone are treasure maps - hand-drawn sketches that point to hidden loot. The rewards are unique weapons and armor pieces you can't get anywhere else. Some of the best gear I found in my 60-hour playthrough came from these side hunts, not from boss drops.

Early on, in Dawnshore, there's a map that leads to a unique axe with frost damage. That thing carried me through the first three major zones. I won't spoil the exact location here, but check behind waterfalls. Obsidian loves hiding stuff behind waterfalls.

The Dreamscourge Changes Everything

The main plot hook: you're an envoy from the Aedyran Empire sent to investigate a soul plague called the Dreamscourge. Early on you discover you're a Godlike - someone touched by a god with powers that manifest physically. Your character literally grows fungal-like features as you progress, and NPCs react to that visually.

This matters for gameplay because Godlike abilities unlock passive bonuses that can define your build direction. Some of the best defensive passives come from the Godlike tree, not the Fighter tree.

Settings I Changed Immediately

Motion blur is on by default. Turn it off. FOV defaults to something like 75 on console - bump it to at least 90. If you're on Xbox Series S, stick to performance mode. The Unreal Engine 5 lighting looks pretty but frame drops during heavy spell effects can get you killed against bosses.

Also: turn on the option that shows enemy health bars. The game doesn't display them by default, and in chaotic fights with multiple enemies, knowing who's almost dead versus who's at full health changes your targeting decisions.

looting Discipline

You can pick up basically everything. Don't. Inventory weight is limited, and the economy isn't generous enough that you can afford to fast-travel to a vendor every 15 minutes. Grab crafting materials, unique items, and gear that matches your build. Leave the rest.

Breaking down weapons at camp gives you upgrade materials. I didn't realize this until about 15 hours in. Before that I was selling everything for pocket change. Crafted upgrades are typically stronger than world drops of the same tier.

Final Practical Note

If you're playing on PS5 (released February 2026), the performance is solid but there's an occasional texture streaming issue in Shatterscarp. Not game-breaking, just don't panic if a cliff face looks blurry for a second.

The main quest runs about 25-30 hours if you push straight through. I finished at 55 hours with most side content done. There's easily 70+ hours if you're a completionist chasing every totem fragment and treasure map.

Start in Dawnshore. Talk to everyone. Pick a build direction. And for the love of everything, don't ignore the companion wheel.

Platform Choice Actually Matters

I played on Xbox Series X via Game Pass first, then double dipped on Steam for modding potential. The game runs at a solid 60fps on Series X in performance mode, though you'll notice Unreal Engine 5's signature texture pop-in during fast traversal. PC gives you more granular settings, and if you've got a decent GPU, the lighting and particle effects during Dreamscourge corruption sequences are genuinely impressive.

One thing nobody mentions: the Quick Resume bug on Xbox. If you suspend the game and come back, companion abilities sometimes stop registering properly. Quick save and reload after resuming. This has been a known issue since the 2025 launch and still isn't fully patched as of mid-2026.

If you're on PS5 - the version that dropped in February 2026 - performance is comparable to Xbox. No exclusive content, no DualSense gimmicks beyond basic haptic feedback. You're not missing anything by playing on one platform versus another, except that Game Pass makes the Xbox and PC versions effectively free if you're already subscribed.

The Steam version has the most active modding community. Nexus Mods has a growing collection of quality-of-life tweaks: inventory sorting, FOV unlockers, and a few visual mods that tone down the Godlike fungal growths if the aesthetic bothers you. Nothing game-breaking yet, but the community is active.